Another game that will be lost to time :/

    • @bl4kersOP
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      46 months ago

      Game news like this is often discussed during WAN Show. That’s normally how I learn old games I like are losing support in one way or another

  • @FigMcLargeHuge@sh.itjust.works
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    196 months ago

    Yeah. They are just making a newer game that they can then shutdown after a while. If they wanted to show goodwill, they would release the server software so people could set up their own servers and run them. Maybe it’s time to fire up wireshark and record the network traffic on a few games.

  • Joelk111
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    16 months ago

    Buy the board game and play it over a video call is the only real solution.

  • @Moonrise2473@feddit.it
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    16 months ago

    There’s a single player mode and a LAN play mode

    For a boardgame, online matchmaking was already dead, it was released more than a decade ago, this isn’t something that you want to play with complete strangers at random.

    They just delisted and replaced with a remake, you can’t expect unlimited free updates

    If someone purchased the old one with DLC they can continue to play and access the DLC

    • @bl4kersOP
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      15 months ago

      For a boardgame, online matchmaking was already dead, it was released more than a decade ago, this isn’t something that you want to play with complete strangers at random.

      I’ve been playing online with strangers for years. It’s very easy to find a match and I regularly see over a hundred players in the lobby

      If someone purchased the old one with DLC they can continue to play and access the DLC

      I’d wager most people purchased the DLC for online play. There’s typically more DLC maps in the lobby than the normal map

      you can’t expect unlimited free updates

      What’s important is game preservation. It’s now practically impossible for an average person who didn’t purchase it to obtain a copy and play. It’s been mentioned time and time again on WAN show - if a company chooses to shut down their servers then the technical information on how run a server should become open-sourced in an ideal world. Then the community can step in to run them if they so choose. This is especially true for multiplayer-first titles