• AlexWIWA
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      1 year ago

      When the community researched the issue back in 21 it definitely seemed like there wasn’t any optimization because the monthly load was consistent and the major slowdowns appeared around pop job computing.

      We may have been wrong because we were using profilers and decomps, which can lead to bad assumptions, but that’s what we saw.

      • The community “research” surrounding Pdx games is notoriously terrible. At best you find someone who knows how to do an experiment properly, which might identify the area of the slowdowns, but rarely if ever is the cause found. Pop job computing was always one of the slowest things, but pathfinding and AI impacts things considerably as well.

        Personally, unless the info is coming from a dev diary I’d take it with a massive grain of salt. Just look at the amount of people claiming these games “aren’t multithreaded” for example, when they have been since at least CK2 (and I think even before then) or the amount of people going “it’s because the engine is old” which doesn’t make much sense either if most of the issues are in the game logic and not the engine.