• Neshura@bookwormstory.social
    link
    fedilink
    English
    arrow-up
    24
    ·
    1 year ago

    Stellaris is also almost 10 years old with an engine that is, by admission of the devs, coded into a dead end. They customized an older version of it too much and now they can’t get the performance improvements from the newer engine versions into the game.

    • AlexWIWA
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      They don’t need a new engine, they need to stop calculating every pop every day and start using events to trigger a calculation. E.g. a species modification or changing buildings on a planet.

      • LufyCZ@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        So you’re saying they might not need a new engine and all they have to do is rewrite half of the old one?

        • AlexWIWA
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          I don’t think they’d have to rewrite half. Just the main population update loop. The graphics performance is fine.