Good squire, hand me my ten foot pole, I’ve some poking to do.
This is a pet peeve of mine: my character is a professional adventurer in an area known to be dangerous. He’s always checking for traps and I shouldn’t have to say so over and over. I can accept that in certain scenarios, either he looks for traps or he does something else important like chasing the villain, but he’s never going to simply forget all his training and experience just because I forgot to say “I check for traps.”
Thats why as a DM, I ask for a Perception roll of the first to enter a room if they dont say anything, so that maybe he spots something to investigate further.
I also accept retconnings of stuff like Stealth if they didnt say it out loud but would obviously be stealthing as a rogue.
Its better that than having people shout the same things over and over like a badly programmed npc
DM that plays. That clearly a trap but lets trigger it and see what happens.
DM tip: the real trap is that the players put themselves in danger by spending too much time searching for traps. (Perhaps a routine patrol overtakes the party due to wasted time; or perhaps there is literally a timed trap or whatever.)
Send the chickens in!