Activision has moved to explain the enormous file sizes Call of Duty fans can expect to hit their hard-drives with the launch of Modern Warfare 3 this month.
It really depends on game types, most of story driven game audio still out size textures cause they can’t use more compressed version like say, Apex Legend. But yeah if we judge most played game in steam ranking would have textures over audio since GaaS games have tons more cosmetics than gun bullet sounds. But if we check say BG3, Alan Wake 2 or Spider Man 2 then audio should win pretty easily. (But, if game have lots of weapons with pre-recorded clip for firing sound for each gun and interaction sound like, reload, jam, idle fiddling, the audio also tends to win pretty convincingly. Many GaaS game use pitch and/or mix head/tail to make you feel like you aren’t looping the same firing audio, but it’s not as good as from sampling from actual recorded clips. those have their own issue as well. )
Textures have been the biggest size contributor by far for a while.
It really depends on game types, most of story driven game audio still out size textures cause they can’t use more compressed version like say, Apex Legend. But yeah if we judge most played game in steam ranking would have textures over audio since GaaS games have tons more cosmetics than gun bullet sounds. But if we check say BG3, Alan Wake 2 or Spider Man 2 then audio should win pretty easily. (But, if game have lots of weapons with pre-recorded clip for firing sound for each gun and interaction sound like, reload, jam, idle fiddling, the audio also tends to win pretty convincingly. Many GaaS game use pitch and/or mix head/tail to make you feel like you aren’t looping the same firing audio, but it’s not as good as from sampling from actual recorded clips. those have their own issue as well. )