- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
I’ve been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result.
This is 100% in game footage and effects using the Photo Mode. Recorded using the Microsoft/Xbox Game Bar, only editing was to trim the start and end.
I’ll wait until they hammer out the graphics and performance issues. The original ran great on mediocre hardware, but this one won’t get above 15fps on the Deck right now.
The original didn’t run fine on my then low-mid range desktop when it came out. It’s heavily CPU-bound and I specifically upgraded to an i7 4790K at the time because even in a mid-sized city, the simulation would slow to realtime.
It runs alright on today’s mediocre hardware, but that’s amazing hardware by 2014-2015ish standards.
Well, depends on the other factors at play, but I had the original running on a low-end Athlon, and a GeForce 870m with only 2GB vram at the time on an old school HDD and it was stellar.
This was why I favoured console gaming over PC. Having a standardised hardware always meant you don’t have the heart ache of a game not performing well. With the introduction of the Steam Deck hopefully that will become the new baseline for future games.
Tell that to Switch owners
Can’t be disappointed by gameplay if you can’t play the game!
/s
Somebody didn’t play Cyberpunk on a console at launch…
Ah yes, we all know that performance problems on consoles are unheard of. And CS2 runs really badly even on some of the most popular and powerful hardware, so that argument makes no sense here.
Misread of the century