Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even earlier than that. GrieferGames has also put this into practice.

  • Fedora@lemmy.haigner.meOP
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    1 year ago

    I’m complaining that Star Citizen sells this technology as new and innovative even though it has been around for quite a while. Minecraft is just how I came into contact with this technology. I edited my post to reflect this.