1. Hold RMB to focus the cutter’s laser, mining ~6X faster
  2. Bind Alt as a secondary jump key to boost forward
  3. Companions only need one ammo to use a weapon indefinitely, including grenades
  4. In the lodge, the safe in your room and some of the containers in the basement have infinite storage. Some containers in procedurally generated structures do too - but none as convenient as the lodge
  5. Cancel your ship boost (with S) to evade missiles without fully using up your boost, or spam boost-cancel in combat for the engine systems perk challenge
  6. With a precise click, you can land between multiple biomes and build an outpost with resources from all. I’ve got a triple, and suspect a quadruple is possible
  7. Setting up an outpost with some extractors and a large amount of storage, then spam-crafting items 99 at a time, is super-fast XP
  8. Cargo links work in real-time (every 3 minutes) rather than game time. For the trick above, you’ll need to produce all ingredients in one outpost (e.g: Archimedes III for drill rigs, which are a rare component so give more XP than just adaptive frames/etc.) if you want to make full use of sleeping
  9. Venus, Charybdis IV, and Katydid III all have 1:100 ratios for sleeping (1 hour slept = 100 UT hours)
  10. Being over-encumbered still allows you to sprint (but not fast travel)
  11. Health drain from moving with full CO2 won’t fully kill you
  12. The more over-encumbered you are, the faster O2 drains. Being very over-encumbered can even overcome personal atmosphere’s O2 regen, allowing you to rapidly drain (by stepping forward) then regen (by briefly standing still) your O2 for the fitness challenge perk
  13. The fitness perk challenge actually requires filling CO2, not just draining O2, and the “Life Begets Life” achievement only counts flora, not organic materials from fauna
  14. The ship landing animation only plays if you’re sitting in your cockpit
  15. The perk you get from a non-recipe magazine is determined by how many of that series you already found, not the magazine number
  16. Magazine perks persist through NG+, and magazines respawn
  17. You get all resources back when destructing outpost modules, or the entire outpost at once
  18. You can steal starborn ships if you get there before the starborn exit, or have that bug where enemy ships are empty
  19. You can instantly fully-scan gas/ice giants from space to get survey data (and Vlad buys survey data for the most money)
  20. Killing fauna and collecting minerals/flora counts as scanning
  21. For minerals you can scan the ground areas (where you can place extractors) and dropped item versions (even if taken from elsewhere), not just the mineable rock deposits
  22. After unlocking ship thrusters, use them by holding space and a direction
  23. Novablast disruptor and magsniper can be charged by holding left click
  24. You can access ship’s cargo from the menu if within 250m
  25. You can place storage adjacent on all directions, like this: https://i.imgur.com/eqfiXvD.png
  26. Hold E to pick up a physics prop, then hold and release R to throw it - the longer you hold R, the further you throw
  27. Laser weapons can be used through windows/glass
  • Patariki@feddit.nl
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    1 year ago

    Also a cheesy one to level: each hit with a silenced automatic weapon counts as a sneak attack as long as your not full detected, rapidly filling the challenge for sneak.

  • emptyother@programming.dev
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    1 year ago

    22b - Also when you hold down trusters, you keep your momentum. So you can turn the ship around and fire behind you without changing direction.

  • Agrivar@lemmy.world
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    1 year ago

    For number 6, I’ve managed an outpost that can harvest six different resources, and others have managed EIGHT on that same planet!

     

    (how TF do you tag spoilers on this site?? >!!< didn’t work…)

     

    Number 26, if you are playing with a controller, hold A to pick up an object, and tap A to drop or tap X to throw.