I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not making the rest of the game less challenging as well.

  • elscallr@lemmy.world
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    11 months ago

    Not really. You just use whatever difficulty scaling value you’d use for “easy” for specific enemies/encounters.

    • RGB3x3@lemmy.world
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      11 months ago

      It’s trivial to change variables like health and damage. Does it make for a nuanced difficulty slider? No. But it’s better than nothing.

      The more accessibility-focused devs could change enemy spawn rates, attack speeds, attack patterns, enemy spawn types, and many more.

      Inclusivity is never a bad thing.

      • elscallr@lemmy.world
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        11 months ago

        Oh for sure. If we’re talking accessibility then yeah, it’s a different ball game entirely. Accessibility for everything is hard. Doesn’t mean it shouldn’t be done, just saying it’s hard.