The cleric/druid can now summon oceans worth of water, at will.
Combine with the “Shape Water” cantrip, and your wizard and cleric are now an unstoppable force at level 1. Especially if you ignore the limit of abilities the wizard can manage at a time.
" Create Water" cantrip.
Ignore the limit of 2 gallons per level.
The cleric/druid can now summon oceans worth of water, at will.
Combine with the “Shape Water” cantrip, and your wizard and cleric are now an unstoppable force at level 1. Especially if you ignore the limit of abilities the wizard can manage at a time.