Idk, maybe if they didn’t lock down their game to the point of always online with no mods and maybe if they reduced the grind to a point people with a job or a life could play the game and still progress the game at all, more people would play their space game.
It was borderline acceptable in 2015 when their game was the only one of it’s kind but that is no longer the case. It’s time to open things up or the game will die. Because as it stands, playing their old games + mods is a better choice than their new game with always online drm and no mods.
Nowadays it’s quite easy to make money, they did actually 10x the payouts on a lot of things at some point. However, always being online makes me a bit sketched to the point of considering making my own flight sim in space, considering what I enjoy most is the depth and complexity of actually operating a spaceship like that.
It’s an MMO, you can’t just go out and mod that. You could mod it visually, but that would eat into their profits from the store so it makes sense to not allow that as long as the game gets updates.
The game whose mismanagement still most upsets me.
It had/has the potential to be so incredible, and they screwed it over.
They were one of the first to have VR, then saw low numbers and wrote it off when they were really just too early to the market. Like - if they actually supported a PS5 version and supported PSVR2 with its foveated rendering right now, they’d probably be the bestselling VR game on PSN.
But no, instead, they dropped VR entirely for their poorly developed on foot expansion.
If they actually had resources pouring into the game, just think how amazing the world could be paired up with where generative AI will be within around 12 months. Actually intriguing plot lines playing out in local space voiced by the ship AI. That right there could have been a subscription add on.
But no, instead they just keep shuttering it more and more.
A real shame.
A game like elite is one of the few kinds of games I think generative ai would be incredible, for example: a unique ai generated storefront for selling equipment, everything from the layout to the advertisements seen on the station for it could be so immersive if done right
Removed by mod
What a shame, I wish they had some spare money to pour into elite. It’s a great game that deserves some love.
Fuuuuck, Elite Dangerous is so fucking good. Anyone can make a zoo sim or other games. Very very few can make a massive space Sim with good controls, multiplayer, and the sheer scale and intensity of E:D’s FPS ship combat.
Exactly. My ideal game would be a mix of Elite Dangerous, X4 Foundations, and Starfield. ED has the galaxy map, flight model, and combat down. It just needs to be more of a game.
I would love an Elite, but with the combat and fluid vehicle entry/egress of Battlefield 1.
I never thought of that, but it would be so much fun.
I was looking forward to playing Elite with PS VR2 but they don’t bother supporting it, and I couldn’t even get the account sync to work.
It’s the one game I have refunded on PS5.
I may be wrong, but I think they completely discounted console updates (and probably will do so with PC too). Ellie in VR was something to behold though. Hours of fun.
Yeah, it was amazing. I still haven’t bought the expansion since I only play the game in VR and there was so much reason not to buy it for VR. They have fixed some of it, but even if the original game isn’t really ruined at all, it’s just tough to play now knowing the expansion is out there. So it kinda tainted the whole game even if technically nothing changed for me.
I still have no idea why they decided not to do VR for the on-foot stuff. I don’t know if it was just a cost cutting measure, or if there was some problem they couldn’t sort out. If it was for motion sickness reasons, like not being able to support teleport to move or something, they should probably know motion sickness susceptible people already couldn’t really play the rest of the game. There were some parts that worked ok, their VR demo was ok for most people, but alot of the actual game wasn’t. And even with all the motion sickness reduction options on, driving the SRV didn’t go well for any people I know with motion sickness issues. If it was motion controls they couldn’t support, we have plenty of games with face aim, sure it’s not ideal, but it’s still an upgrade from flat games.
The lack of VR support for in Odyssey, on top of numerous issues at launch, soured me on the whole thing. I know VR is a niche that did not take off so it likely did not make sense for them to prioritize it ; but Elite was the quintessential early killer app for VR, so it stings. Shame, I spent hundred of hours in Elite and would have liked to spend more.
I suppose PC VR can be said to have not really taken off, but there are over 50 million VR headset sales in general so far, that’s pretty good. VR in general is taking off just fine. And PC VR is mostly only suffering from the technical barrier of wireless streaming. Which is clearing up bit by bit, but could be solved with a wireless dongle instead of needing the user to properly configure their router. But newer routers are more and more being able to support VR streaming with their default settings.
While PCVR was mostly abandoned by the big gaming companies, there is still a ton of support from community modders. In the flat2VR community they are up to about 60% of all games working in VR now, about 30% with full motion controls too. So having a VR headset is still getting more and more popular, and being able to use it for PCVR is still getting more and more possible and popular, at some point it’ll come back to the focus of the actual gaming studios too. But for now they don’t have to cuz modders will just do it for free for them if they don’t.
It certainly sucked when VR switched to prioritizing stand alone over PCVR, but I think long-term it will get us to PCVR being mainstream sooner than we would have got there without a focus on the easy stuff first.
The early times of this wave of VR (which really started with the commercial launch of the Oculus Rift and HTC Vive) were very exciting. Lots of “experiences” back then: sometimes mindblowing, often half-baked, always interesting. After a couple of years people realized there was no money in it and lots of them moved on.
7 years in, I’m pretty much over early access promising prototypes and flat screen games being modded to support VR. I want VR-native games-ass games of the caliber of Half-Life: Alyx, or Moss. I want VR support to be a standard feature of any new cockpit-based driving or flying game, not an afterthought. We are not getting the former, and slowly maybe getting there for the latter.
Elite Dangerous is the perfect illustration of this cycle: Frontier started supporting VR very early. My first VR experience was Elite Dangerous on a loaned Oculus DK1. It was mind-blowing ! It was also very very puke-inducing ! Then proper hardware came with the Rift and Vive, Elite had full VR support, and it was fucking great. And now, well VR support is still there, but it’s no longer first class, and slowly decaying.
Looks like we’d be faster now, creating a list for studios without layoffs.
That’s just sad. I invested so much time grinding my way through this game and engineering my 6 ships and getting a fleet carrier only to be ultimately disappointed by the lack of content and lackluster updates.
It saddens me that I now have to look forward to that mess of a tech demo called Star Citizen, but I’ve already burned my money on that too, so I’m only left with a dream.
For finished solo games you also have X4 foundations and Everspace 2!
I know. I have 1.5k hours in x4 and over 100 in Ever space 2, so I pretty much played all content in those. They are not the same thing though.
That’s a bummer. Hopefully they don’t go fully under.