Honestly, I have trouble seeing these “sequels” as new games. I mean Overwatch 2 was mostly a heavy balance patch, graphical patch, and pivot to F2P.
These are just large updates where they incremented a number in the name. With that in mind, this isn’t a “trend”, it’s been going on for as long as these service-style games have existed. Fortnite’s pivot from Save the World into Battle Royale, for example. Or going further back: Remember Star Wars Galaxies?
Yes, these mega-updates are often regressions… again, that’s not news. The only thing “new” is realizing “oh, we should increment the number to get some hype going”.
Well, for CS there are other versions still on Steam still with active communities. The issue with CS2/CSGO is skins. That’s the reason they had to kill CSGO. They couldn’t have skins carry over, be tradable, have the new features skins can make use of, and be able to be earned in the old version and new.
They didn’t really “kill” CSGO, though. You can still play it. Just no matchmaking.
Asking people to give up their skins in CSGO and go to a new game was never going to happen. Instead they made a patch and generated hype for the game as a new name, while supporting Source 1 servers. To think that if they didn’t do a name change, people wouldn’t be whining so much.
Or going further back: Remember Star Wars Galaxies?
The game that was shut down less than a week before Star Wars The Old Republic released? You’re not wrong about the other stuff, but this one definitely wasn’t just a big patch.
No, I’m referring to the New Game Enhancements update that completely reworked SWG to play more like WoW. That was a much larger gameplay change than Overwatch 2 or CS 2.
Honestly, I have trouble seeing these “sequels” as new games. I mean Overwatch 2 was mostly a heavy balance patch, graphical patch, and pivot to F2P.
These are just large updates where they incremented a number in the name. With that in mind, this isn’t a “trend”, it’s been going on for as long as these service-style games have existed. Fortnite’s pivot from Save the World into Battle Royale, for example. Or going further back: Remember Star Wars Galaxies?
Yes, these mega-updates are often regressions… again, that’s not news. The only thing “new” is realizing “oh, we should increment the number to get some hype going”.
Well, for CS there are other versions still on Steam still with active communities. The issue with CS2/CSGO is skins. That’s the reason they had to kill CSGO. They couldn’t have skins carry over, be tradable, have the new features skins can make use of, and be able to be earned in the old version and new.
They didn’t really “kill” CSGO, though. You can still play it. Just no matchmaking.
Asking people to give up their skins in CSGO and go to a new game was never going to happen. Instead they made a patch and generated hype for the game as a new name, while supporting Source 1 servers. To think that if they didn’t do a name change, people wouldn’t be whining so much.
The game that was shut down less than a week before Star Wars The Old Republic released? You’re not wrong about the other stuff, but this one definitely wasn’t just a big patch.
No, I’m referring to the New Game Enhancements update that completely reworked SWG to play more like WoW. That was a much larger gameplay change than Overwatch 2 or CS 2.