Yes, third place in total gaming revenue. I agree it will be bad, but let’s not pretend this is going to shift the market in a big way, because it won’t.
How do you figure that 2 of the top 6 merging won’t shift the market in a big way?
Also, total gaming revenue wouldn’t be a good way to compare it because that includes revenue streams that’s are unrelated to Activision/Blizzard. Microsoft is hardly even competing with Nintendo at all considering they don’t have a handheld device. And Microsoft releases way more games on PC than Nintendo or even Sony, which further reduces the relevance of hardware sales.
It’s the developing and publishing industries specifically that are going to be impacted by this, because that’s what Activision/Blizzard does.
The impact to hardware sales will be indirect: I would guess a pretty small number amount of people might switch to Xbox or buy an Xbox in addition to a PlayStation just for version exclusives, but probably not a huge amount as long as Microsoft keeps COD on PlayStation.
Yes, third place in total gaming revenue. I agree it will be bad, but let’s not pretend this is going to shift the market in a big way, because it won’t.
How do you figure that 2 of the top 6 merging won’t shift the market in a big way?
Also, total gaming revenue wouldn’t be a good way to compare it because that includes revenue streams that’s are unrelated to Activision/Blizzard. Microsoft is hardly even competing with Nintendo at all considering they don’t have a handheld device. And Microsoft releases way more games on PC than Nintendo or even Sony, which further reduces the relevance of hardware sales.
It’s the developing and publishing industries specifically that are going to be impacted by this, because that’s what Activision/Blizzard does.
The impact to hardware sales will be indirect: I would guess a pretty small number amount of people might switch to Xbox or buy an Xbox in addition to a PlayStation just for version exclusives, but probably not a huge amount as long as Microsoft keeps COD on PlayStation.