Not just OpenGL, they also moved to ARM64 CPU architecture in 2020, which isn’t any longer out of the box compatible with x86_x64 software. It requires extra work and optimization. Using a Mac for gaming is like shooting yourself in the foot. This is also unlikely to change, as moving to ARM64 would lose us all backwards compatibility. I always considered this move of Apple to be a mistake.
Gaming is far from their target market. ARM64 was a smart move for their market. The most commonly used apps are all faster with better battery life, and the transition was pretty smooth.
I have an m1 Mac and the Rosetta 2 layer is insanely performant. There is some performance loss but I’d hardly call it significant. It’s imperceptible to me.
Yup. The only reason I play games on macOS is because work gives me a Mac and I want to play games occasionally on it. My main gaming rig is Linux, macOS is just there for the odd 30-min gaming break.
Not just OpenGL, they also moved to ARM64 CPU architecture in 2020, which isn’t any longer out of the box compatible with x86_x64 software. It requires extra work and optimization. Using a Mac for gaming is like shooting yourself in the foot. This is also unlikely to change, as moving to ARM64 would lose us all backwards compatibility. I always considered this move of Apple to be a mistake.
Gaming is far from their target market. ARM64 was a smart move for their market. The most commonly used apps are all faster with better battery life, and the transition was pretty smooth.
Yeah, when I had a Mac it felt like a big smartphone, and it’s pretty good at being that.
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I have an m1 Mac and the Rosetta 2 layer is insanely performant. There is some performance loss but I’d hardly call it significant. It’s imperceptible to me.
Yup. The only reason I play games on macOS is because work gives me a Mac and I want to play games occasionally on it. My main gaming rig is Linux, macOS is just there for the odd 30-min gaming break.