All game content and story issues aside, what pisses me of the most is that a month after release, we still only had a microscopic amount of bugfixes that don’t even address some of the larger issues with the game.
I don’t want to bring up BG3 again, but at this timespan after the game release, Larian already fixed THOUSANDS of bugs, big and small and overall, the game was much less obviously buggy than Starfield is. It’s issues were more inconsistencies in logic and a handful of quest breakers, but otherwise not even noticeable until you read the patch notes.
It’s crazy to me there’s so little action from Bethesdas side in fixing this heap. I guess it rolls into their bullshit PR of pushing for Awards (they are literally looking to get a Grammy …) and saying the game is nigh on perfect.
I’d wager technical debt is the reason. It’s no secret that Bethesda’s engine is bad. Bad code makes it harder to do bug-fixes, because it’s harder to find the root cause of things and the risks of having accidental side-effects is far higher. There’s only so many hacks and emergency fixes you can slap into a codebase before it becomes a house of cards that collapses if you breathe on it the wrong way.
I too, was trying to figure out what the fuck this guy was getting at until it hit me that they hate windows so much they can’t stop thinking about it.
The engine is what makes the games so great though, no other engine I know is so flexible and open for mods, while at the same time can keep states for huge numbers of game objects that can be manipulated and moved freely in the whole Game world.
Yes it has limitations but I am happy to live with those in exchange for what it enables.
It is more then a fair trade in my eyes.
Bethesda has a bad reputation and still sells so they don’t need to fix it. Their reputation is to make games with the things you outlined specifically
When has Bethesda ever released patches to fix anything short of game breaking bugs? And even then more often than not they don’t fix those.
I mean, some of the most popular mods for fallout 4 and skyrim were community patches. I’m not saying I agree with that practice, just that this is par for the (shitty) course for Bethesda. Starfield probably won’t be an actually good game until there are thousands of mods for it.
Please explain the larger issues with the game. I have like 50 hours into it and the only things I’ve noticed were 1 glitched quest (Madam Devine won’t progress, which was fixed with 1 command) and some companion bonuses not applying. Also my chameleon-wearing companion’s head would remain invisible sometimes! But largely the game has played well. It’s great to removed and moan but what actual bugs are you talking about, because personally I haven’t seen them!
I had to use a cheat and kill a achievements because into the unknown was bugged. Where the temple should have spawned there was a mining rig and the scanner never distorted. It’s a pretty common issue reported over and over again on their discord (which is a freaking horrible way to deal with support BTW). And then on the final quest one of the mini bosses clipped through an elevator and I had to wait like 10 mins while he decided to teleport behind me.
Rarely, outposts can become unbuildable. You have to save and reload
The bounty system is slightly more jank than I’m used to. Sometimes I’ll get a 15000 bounty for a stealth kill while unseen - those 15000 bounties never go away from witness death. Other times a 650 bounty that immediately goes away from “last witness died”. I had to save-scum a pirate ship because it happened with some specific folks, and I solved it by chucking a grenade into the bridge. I commented elsewhere, grenades are super-stealth and you usually get away with throwing a grenade in full view in a crowded room if you can hide before it blows up.
I’d like to see #2 fixed/improved, but honestly don’t mind either very much.
I’m almost certain most of the team went on vacation after launch. However, that should probably be over by now and there still hasn’t been much of anything as far as I’m aware.
All game content and story issues aside, what pisses me of the most is that a month after release, we still only had a microscopic amount of bugfixes that don’t even address some of the larger issues with the game.
I don’t want to bring up BG3 again, but at this timespan after the game release, Larian already fixed THOUSANDS of bugs, big and small and overall, the game was much less obviously buggy than Starfield is. It’s issues were more inconsistencies in logic and a handful of quest breakers, but otherwise not even noticeable until you read the patch notes.
It’s crazy to me there’s so little action from Bethesdas side in fixing this heap. I guess it rolls into their bullshit PR of pushing for Awards (they are literally looking to get a Grammy …) and saying the game is nigh on perfect.
I’d wager technical debt is the reason. It’s no secret that Bethesda’s engine is bad. Bad code makes it harder to do bug-fixes, because it’s harder to find the root cause of things and the risks of having accidental side-effects is far higher. There’s only so many hacks and emergency fixes you can slap into a codebase before it becomes a house of cards that collapses if you breathe on it the wrong way.
Hopefully having MS money will allow them to take the time to learn/create a new engine, it already showed its limits in Skyrim
Yeah because Windows is definitely a flawless product
Might be a shot in the dark here, but a game engine seems like it would be different than an operating system.
Oh
so sorry
You get the “technically correct but missed the point” award
You’re the one who brought up Windows where it had no place. They said MS money not MS OS developers.
And the MS OS developers are backed by…?
Once again nothing to do with Bethesda. You just want to shit on MS because “MS bad!”.
I forgot Lemmy is a continuous Linux circlejerk, my bad.
Right?
I too, was trying to figure out what the fuck this guy was getting at until it hit me that they hate windows so much they can’t stop thinking about it.
The engine is what makes the games so great though, no other engine I know is so flexible and open for mods, while at the same time can keep states for huge numbers of game objects that can be manipulated and moved freely in the whole Game world. Yes it has limitations but I am happy to live with those in exchange for what it enables. It is more then a fair trade in my eyes.
Larian needs a good reputation to sell
Bethesda has a bad reputation and still sells so they don’t need to fix it. Their reputation is to make games with the things you outlined specifically
Larian also just gives a fuck about putting out a quality game.
Can confirm, Divinity 1 and 2 and both fantastic and got free massive content updates
When has Bethesda ever released patches to fix anything short of game breaking bugs? And even then more often than not they don’t fix those.
I mean, some of the most popular mods for fallout 4 and skyrim were community patches. I’m not saying I agree with that practice, just that this is par for the (shitty) course for Bethesda. Starfield probably won’t be an actually good game until there are thousands of mods for it.
Yeah, people tend to forget how shitty Skyrim was at launch. It was completely unplayable on PS3 for literal months.
Please explain the larger issues with the game. I have like 50 hours into it and the only things I’ve noticed were 1 glitched quest (Madam Devine won’t progress, which was fixed with 1 command) and some companion bonuses not applying. Also my chameleon-wearing companion’s head would remain invisible sometimes! But largely the game has played well. It’s great to removed and moan but what actual bugs are you talking about, because personally I haven’t seen them!
I had to use a cheat and kill a achievements because into the unknown was bugged. Where the temple should have spawned there was a mining rig and the scanner never distorted. It’s a pretty common issue reported over and over again on their discord (which is a freaking horrible way to deal with support BTW). And then on the final quest one of the mini bosses clipped through an elevator and I had to wait like 10 mins while he decided to teleport behind me.
I’ve noticed exactly 2 issues so far myself.
I’d like to see #2 fixed/improved, but honestly don’t mind either very much.
I got Hogwarts game the other day and there are known bug affecting gameplay for months. That fucking shield flashing up constantly is painful.
I’m almost certain most of the team went on vacation after launch. However, that should probably be over by now and there still hasn’t been much of anything as far as I’m aware.
Why does this piss you off? Do you make a habit of getting angry at very predictable things? They’ve always done this.