My pattern recognition sees knobs in every cloud, bush and pile of sticks. But the blue at Vale Guardian or Mai Trin? Simply doesn’t exist for me.

I’m waiting for a fix but it seems the studio of my OS works at a tectonic speed. Is there a workaround? Only half joking…

  • Necropola@lemmy.sdf.orgM
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    1 year ago

    Are you referring to visual cues you are not seeing, e. g. from Vale Guardian Combat abilities

    Unstable Magic Spike - The Vale Guardian creates unstable spikes of magic, teleporting enemies caught in the impact. Vale Guardian casts electric-like blue AoEs on the ground, teleporting and damaging players caught inside them.

      • Necropola@lemmy.sdf.orgM
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        1 year ago

        Then it looks like I got it … though you could have made it easier for people to understand your point. 😎

        I don’t think there are DBM-like Addons for GW2 (BlishHUD Timers is the closest I could find), but maybe ReShade could be used to emphasize the effect by boosting or modifying certain color values.

        I think that this is an area where GW2 could still improve a lot. I wish it had more options to reduce visual clutter and less variety in how (important) visual cues look on the screen. It appears like developers have a lot of artistic freedom when they design those effects.

        • lulztard@lemmy.wtfOP
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          1 year ago

          Well in my head it was absolutely clear, damn.

          Hmmm, I guess I’ll give timers a try. Knowing when the mechanic is coming up may help my brain actually recognizing the damn visual effect.