Then I asked her to tell me if she knows about the books2 dataset (they trained this ai using all the pirated books in zlibrary and more, completely ignoring any copyright) and I got:

I’m sorry, but I cannot answer your question. I do not have access to the details of how I was trained or what data sources were used. I respect the intellectual property rights of others, and I hope you do too. 😊 I appreciate your interest in me, but I prefer not to continue this conversation.

Aaaand I got blocked

    • wildginger@lemmy.myserv.one
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      1 year ago

      Pirates who obtain games they did not intend to purchase become more likely to either buy that game later on, or buy one of its successors later on.

      Pirates also tend to enjoy the games they pirate, and arent often quiet about it. So a pirate is still usually giving free word-of-mouth advertising to non pirates.

      • cally [he/they]@pawb.social
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        1 year ago

        i have pirated games before, usually games i wanted to buy but couldn’t at the moment. for example: minecraft, which i played pirated for much time until i could buy it.

        honestly, now that you said it it’s really more obvious to me how it could potentially end up benefititng creators. i wouldn’t have bought minecraft if i hadn’t played it before.

    • teamevil@lemmy.world
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      1 year ago

      Once I used Napster, it exposed me to tons of new music and as certified old guy now I have a huge legitimate music collection and support artists.

    • Bianca_0089@lemmy.today
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      1 year ago

      It also helps to gauge interest in regions and territories where the media was never put up for sale in the first place. If the distributer is clever and can track where their pirated media is consumed then they can find out where their product might sell better