• icydefiance@lemm.ee
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    1 year ago

    I’m not familiar with the mods, but the combat was definitely rebalanced. Enemies scale with your level now, guns themselves were rebalanced, armor is on cyberware instead of clothing, and the new perk trees are more consistently useful instead of some perks being worthless and others being game breaking.

    • fosforus@sopuli.xyz
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      1 year ago

      Do they scale? I seemed to have lots of difficulty in levels 1-10, and now my 50+ character obliterates every regular encounter with its pinky finger with no need to take any cover from incoming fire, and even the named enemies are not really a challenge.

      I think that’s good though, scaling is a dumb mechanic in a game like this.

      • icydefiance@lemm.ee
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        1 year ago

        enemies scale? to whag degree?

        Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It’s also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them.

        You still gradually get more powerful as you get more perks. It’s just not as simple as out levelling the enemies anymore.

        also heres what one mjnute of modded rebalanced combat looks like

        TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots.

        • DreamButt@lemmy.world
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          1 year ago

          Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit

          • icydefiance@lemm.ee
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            1 year ago

            You know, normally I would agree with you, but this one feels different to me. I think it’s because there’s no endgame, so if I out-level all the enemies then there’s nothing left to play for.