• FiveMacs@lemmy.ca
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    1 年前

    Ugh…I can’t stand any game that has ‘seasons’. Still a hard pass.

    • sim_@beehaw.org
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      1 年前

      The seasons are optional (and have been a thing since as far back as II). I don’t play the seasons myself but I’ll eventually play the single-player campaign on a deep sale someday.

        • Celediel@slrpnk.net
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          1 年前

          Diablo II most definitely had seasons, starting when ladder was introduced with patch 1.10, in 2003. Not the same “seasons” typical in gaming today, but seasons nonetheless.

          • Nobsi@feddit.de
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            1 年前

            Diablo 2 had ladders, which didnt add stuff every 3 months and by 2010 didnt even include changes at all.
            So i guess youre kinda right but seasons are not comparable.

    • bug@lemmy.one
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      1 年前

      I don’t really play online multiplayer games anymore, what actually are “seasons” (and “battle passes” for that matter)? I’ve seen them mentioned in games like rocket league and overwatch which I’d paid for, but they cost more money and didn’t appear to be DLCs/expansions so I just ignored them.

      • ezures@lemmy.wtf
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        1 年前

        Battlepasses are usually an another progression system with time limited skins and rewards. Usually a season last a couple of months, then a new one starts with new progression and rewards. Sometimes there are events tied to a season.

        In theory, it means the game always gets updates, but in actuality its ripping off players for like a handful of skins (theres a lot of filler in most of them), while getting them to play the game more because of fomo.

        Also sometimes you can earn back the price back in in-game currency, so if you keep maxing them out its “free” after the first one.

          • kafei@mtgzone.com
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            1 年前

            Battle passes yes. Often battle passes will have a free progression tier and a paid one. But seasons are often just made so people have an incentive to come back to the game. In the case of diablo3 and path of exile for example a new season will mark a new patch that changes game mechanics (buff certain builds, Nerf others or through new items enable builds that weren’t possible before). To play a season you have to start a new character so that gives you the incentive to try a new build which Poe has plenty of. Seasons will also introduce a mechanic only available in the season that make playing it feel unique and different. Season mechanics often require a lot of Dev work and are free to play but sometimes come with a season pass (that is optional )or the developer just hopes you buy some cosmetics while playing.

            • bug@lemmy.one
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              1 年前

              I guess it makes complete sense for these “live service” games, but it’s so weird to me that the game itself changes and you lose access to something you might already have paid for!

              • kafei@mtgzone.com
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                1 年前

                I’ve never seen games where you lose access to something you’ve already paid for. But I don’t play that many games so it might just be ignorance on my part. In poe you always have access to all the things you’ve paid for. Season characters become normal characters after the season ends and can be progressed normally afterwards. If you’re referring to the season mechanic that is only available during the season well if you had to pay for that it’s a clear contract. It’s like renting a movie you can only watch said movie for a limited time. It creates an urgency and forces you to play during said season that’s true. I guess this comes down to everyone’s opinion because developers are very open how seasons work so it’s something you like or you don’t. But there’s no scam involved.

    • T (they/she)@beehaw.org
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      1 年前

      I really enjoy Path of Exile seasons and recommend it. They always add new mechanics and change the game on some of them, so it never feels you’re just playing the same thing over and over again.