- cross-posted to:
- xbox@lemmy.world
- PCGaming@kbin.social
- cross-posted to:
- xbox@lemmy.world
- PCGaming@kbin.social
Capcom’s president and chief operating officer has said he thinks game prices should go up.
Haruhiro Tsujimoto made the comments at this year’s Tokyo Game Show, Nikkei reported. TGS is sponsored by the Computer Entertainment Supplier’s Association, a Japanese organisation which aims to support the Japanese industry, which Tsujimoto is currently the chairman of.
“Personally, I feel that game prices are too low,” Tsujimoto said, citing increasing development costs and a need to increase wages.
Everyone: “Games are getting WAY too expensive.”
Out of touch executive: “Games are too cheap! Why are our sales going down? I promised the shareholders infinite growth!”
Games haven’t gotten more expensive since ever. Like I said above, The Original Donkey Kong for the SNES was 66 usd. It releases in 1994.
That’s a very US-centric view, at best. I paid about 23 dollars for a brand new copy of Half-Life 2 in 2004.
I live in Sweden. But saying it cost 799sek in 1994 might not give you a good idea of its cost.
Fair enough. Still, games used to be vastly cheaper in my country and the asking price for the basic version of Starfield is 80 USD. There is no way any game is worth this much of my income.
Like I said. The price tag on Donkey Kong from 1994 says 799sek which in today’s market is worth 66 usd. I can’t be arsed to follow index and calculate how much that was in -94 but it’s a lot more than Starfield.
My only point here is that games haven’t really increased in price ever. Anyone claiming it has, is wrong. We can discuss the other parameters all day with (un)finished products, mtx, bugs, paid dlc etc. The fact still stands that games in 2023 haven’t vastly increased in price at all. And we have a lot of free options now as well that didn’t exist back in the ninetees.
In 1994 you were buying a physical, manufactured product which you owned.
Now you are temporarily licensing access to something that doesn’t exist, can’t be transferred or resold or backed up or modified, has unlimited reproduction potential for no cost, and sells at scales unimaginable in 1994 dwarfing all other consumer markets in total revenue.
Games are dramatically overpriced.
That was as expensive as it was back then because the game released on what is effectively a PCB. Which was expensive to make.
How expensive? Because accounting for inflation, $66 in 1994 is worth about $136 in 2023.
The expense was probably quite considerable. Not only do you have to have the game ROM on a chip, you would also need Nintendo’s lockout chip too. If your game had a battery save system (DKC did) you would also need to buy a RAM chip and watch battery too. That’s ignoring any enhancement chips as DKC didn’t use any (but many other late generation games did).
And all that before you get to the fact that the only who could officially make these boards was Nintendo. Meaning there isn’t exactly much competition driving prices down. Sure, Nintendo couldn’t quite take the piss the way they could in the NES days, as Sega was all too eager to try and attract new games for its console, but unless you wanted to completely remake your game, you’re dealing with the big N’s bullshit.
The boards could probably have been made much cheaper today than in the 90s, as ROM memory was expensive AF, even the couple-of-MB ones used in the consoles of the day.
There’s a reason PS1 and Saturn games were massively cheaper to buy than N64 games.