• Whom@beehaw.orgOP
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    2 years ago

    My favorite part is this hilarious bug:

    Not all issues need to be game-breaking in order to be notable, though, and Splatoon 3 brought us a rather interesting if not amusing bug this month. Some LDN users quickly noticed how the scoring system seemed to be awarding certain teams with some frankly outrageous scores.

    It turned out that due to the unique way points are scored in Splatoon (how much map coverage you have), resolution scaling values above native were actually causing the game to believe there were more pixels covered in paint than there were. This quickly turned into a GPU arms-race on the LDN server to see who could get the all-time world-record before a “fix” dropped. Funnier still was scaling in the opposite direction, to resolutions lower than native, which made it impossible to actually swim in any ink, thus completely breaking a large portion of gameplay for many users. By scaling the SamplesPassed counter in accordance with the resolution, both of these quirks were resolved!