• KairuByte@lemmy.dbzer0.com
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    1 year ago

    Ladders are annoying as fuck in ships, that’s why. It’s essentially a mini cutscene you can rewind. Hell, even Minecraft has a better ladder system.

      • SkyezOpen@lemmy.world
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        1 year ago

        Sure, but even that is a pain when you’re trying to get through a ship quickly. And if there’s 2 ladders stacked and you miss the ledge grab on the second? Chutes and ladders, motherfucker.

        • all-knight-party@kbin.run
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          1 year ago

          It sure is a removed with two stacked ladders, I have a ship like that but everything on the third floor is just crew station habs with nothing I need to access, I kept all the important shit on the main level, that’s all just stat boosting going on up there

          • SkyezOpen@lemmy.world
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            1 year ago

            I was before I discovered you can access the cargo hold from the pilots chair, but also I like to nap to refresh the xp boost before getting off the ship.

            • serv@lemmy.ca
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              1 year ago

              Hold up! What? How do you access the cargo from the pilot chair?

              • Blaidd@lemm.ee
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                1 year ago

                Open your inventory and you can push a button to switch to the ship. It works anywhere on the ship. If you aren’t sure which button opens the ship’s cargo (I have it set to Q but I think that’s a custom keybinding) it will say at the bottom of the inventory screen which button to press to open the cargo hold.

                You can also access the ship’s cargo when interacting with merchants and sell things directly from the ship.

                • neoman4426@kbin.social
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                  1 year ago

                  Not just anywhere on the ship, have full access to the ship inventory to transfer to and from it if you’re within ~250 meters of it which can be helpful if you grab too much in one of those places that’ll let you land pretty close to a building or whatever

      • JFowler369@lemmy.world
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        1 year ago

        Yeah that was my thought when I read this article. I used the ladder once, thought never again, and just started jumping up. Only issue is a double ladder but those are better avoided anyway.

    • Its_Always_420@lemmy.world
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      1 year ago

      My favorite part is when you get to the top of the ladder and the cutscene ends just in time for you to fall back down into the hole.

    • variants@possumpat.io
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      1 year ago

      I hate that you can’t turn around or shoot from them, going up the ladder while three people are shooting you all nice and calm then turning around like a Terminator

      • pimento64@sopuli.xyz
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        1 year ago

        It should be stated for comparison purposes that you could shoot from ladders in Half-Life.

        25 years ago.

        • emptyother@programming.dev
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          1 year ago

          To be fair that ladder climbing didnt have an animation. You just floated up or down.

          Not that I need an animation in a singleplayer first person game. I’d rather not have any third person stuff at all.

    • JoshuaSlowpoke777@lemmy.world
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      1 year ago

      I use a balanced boostpack to get through the ladder holes and thus ascend the floors faster.

      One of these days, I want to create a ship that’s shaped suspiciously like the mothership from Homeworld (basically built like a tower rather than a flat building), just for kicks (and to test whether this tactic works with multiple floors in the same ladder chamber)

  • Kes@lemmy.blahaj.zone
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    1 year ago

    I don’t understand the trend of games making ladder animations super slow for ladders in places players are supposed to use often. Any game that instantly teleports you to the top or bottom of a ladder, regardless of how much it breaks immersion, gets an A in my book rather than spending 30 seconds climbing up one story in an area that I have to ladder to frequently

  • squid@feddit.uk
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    1 year ago

    I wish for 0g in ships while in space. Would fix many issues and make it more of a sim

    • Redditiscancer789@lemmy.world
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      1 year ago

      I wish you could turn it off but isn’t the lore explanation the grav drive giving artificial gravity? Or did I Mendela effect something.

      • squid@feddit.uk
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        1 year ago

        They need to make up they’re mind on grav drive being law or mechanic as when I remove all power from grav I’m still feet on the ground

        • docclox@lemmy.world
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          1 year ago

          Arguably, the grav drive and the artificial gravity in the ships are two separate subsytems. You power the grav drive, that’s just charging it to jump. The artifical gravity seems to persist for as long as the power plant isn’t completely destroyed.

        • M137@lemmy.world
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          1 year ago

          Why do you hate basic grammar? It seriously hurt to read your comment.

          • squid@feddit.uk
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            1 year ago

            Well I’ve got dyslexia so thats a good reason I guess but its also my strength as I had to work a lot harder to get to where I am

            Hope next time you feel the need to act upset over something so trivial youll be less of a dick

    • Potatos_are_not_friends@lemmy.world
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      1 year ago

      Mild spoilers. There’s a few levels where it’s zero g. Some random encounters where you raid a enemy ship, it’s zero g and when you reach the captain’s chair, you turn the gravity back on and all the doohickeys like pencils and mugs fall down in a really satisfying way.

      • Dudewitbow
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        1 year ago

        I thought that one random spacestation where gravity turned on and off every 10 seconds was pretty interesting puzzle wise.

        • squid@feddit.uk
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          1 year ago

          If you knock out someone’s grav drive before boarding youll have 0g, I often aim for it lol

  • Affidavit@aussie.zone
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    1 year ago

    There’s some weird bug with a ladder in one of my ships. There’s a hole at the bottom of the ladder that drops down to the ground floor (with no corresponding ladder itself). This means I need to select the ladder from an angle or start climbing all over again.

    I might check this build out once I meet the requirements.