The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game’s revenues over $1 million.

While the changes aren’t official yet, Bloomberg got hold of a meeting recording where Unity executives outlined the new plan, which reportedly caps the Runtime Fee at 4% of the game’s revenues over one million dollars. Developers will also be asked to report the installation figures themselves instead of being forced to deal with Unity’s proprietary technology. Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.

  • ZephyrXero@lemmy.world
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    1 year ago

    The games making over a million are the ones who can afford the new rates. This is so regressive. It should get more expensive as your sales go up, not down. Small devs should be charged less than big studios

    • Jo Miran
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      1 year ago

      The fee is zero for games making less than $1,000,000.

      • ZephyrXero@lemmy.world
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        1 year ago

        Oh did they change that too? I was just going off the “capped at 4%” part. Before you only had to exceed $200k to have to start paying

        • Jo Miran
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          1 year ago

          The grammar in the article is not great.