• Derin@lemmy.beru.co
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    13
    ·
    1 year ago

    It’s more like the mine owner getting mad at the people who find gold, but it is overall a correct analogy. The issue is that, keeping up with the prior metaphor, there are no other viable gold mines in the area - so the owner has started to ask themselves “why shouldn’t I charge more got access to my mine?”

    • habanhero@lemmy.ca
      link
      fedilink
      English
      arrow-up
      17
      arrow-down
      1
      ·
      edit-2
      1 year ago

      The pickaxe is a better analogy. Unity engine is a tool that devs could leverage to build a great selling game, and the price-per-swing is a nice way to encapsulate the absurdity of Unity’s new fee structure.

      • Derin@lemmy.beru.co
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        9
        ·
        1 year ago

        I was thinking the mine because of the complexity involved with maintaining an engine. Less a pick axe with monetization per swing, and more a mine with monetislzation per ore mined.

        But, regardless of the metaphor chosen, I think my point still stands. Shitty for Unity to act that way…