So far the most popular games ive seen pushback from are Slay the Spire, Cult of the Lamb and Darkest Dungeon. Those games also have the benefit of dedicated fanbases. Those people will easily follow them.
Slay the Spire in their statement specifically said theyre looking into other engines. I meant that if said games were ported the audiences would follow.
They didn’t say it but I’d assume for Spire they’re looking at Godot.
Honestly wouldn’t be surprised if we see developers make tools to more easily port over games to Godot from Unity.
So far the most popular games ive seen pushback from are Slay the Spire, Cult of the Lamb and Darkest Dungeon. Those games also have the benefit of dedicated fanbases. Those people will easily follow them.
Follow them where? They’ve made their games in unity. If unity sticks to its guns, those studios are fucked.
Time to go open source. Godot, etc. But, that could take a LONG time to rewrite.
I feel for them.
Slay the Spire in their statement specifically said theyre looking into other engines. I meant that if said games were ported the audiences would follow.
They didn’t say it but I’d assume for Spire they’re looking at Godot.
Honestly wouldn’t be surprised if we see developers make tools to more easily port over games to Godot from Unity.
I have many hours in Slay the Spire and would absolutely buy the game again in support if the moved.
In the many threads on Lemmy on Unity, those two were already mentioned:
https://github.com/barcoderdev/unitypackage_godot
https://github.com/ajinkyapuar/Unidot-Importer
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Yes, but imagine 2 years of work in unity being lost. That’s insane costs.
Well that is a small bit of relief.