SteamOS 3.5 has just been released to the Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. Display The default color rendering for Steam Deck has been adjusted to emulate the sRGB color gamut, resulting in a slightly warmer and more vibrant color appearance. Added Settings -> Adjust Display Colors, to tune the display's Color Vibrancy and Color Temperature.
If only AMD would catch up with raytracing, DLSS, compute, and HDMI 2.1…
Everytime I think about switching to AMD these things always hold me back. There isn’t a solution where you can throw money at the problem, unfortunately.
DLSS is proprietary NVidia technology. That’s just like blaming Nvidia not being able to catch up on CPUs because Intel and AMD did not give them a license for the x86_64 instruction set. AMD supports the other technologies just fine.
I am not saying AMD should get DLSS to run somehow on their GPUs. I am saying that their competiting technology, FSR 2, just isn’t at the same quality level. If FSR 2 didn’t exhibit extremely bad disocclusion artifacts and particle ghosting, or even worked decently well at lower resolutions, I wouldn’t be complaining. But it really is just a subpar upscaling solution that gets beaten out even by Intel’s XeSS, which was a late arrival to the scene.
If only AMD would catch up with raytracing, DLSS, compute, and HDMI 2.1…
Everytime I think about switching to AMD these things always hold me back. There isn’t a solution where you can throw money at the problem, unfortunately.
DLSS is proprietary NVidia technology. That’s just like blaming Nvidia not being able to catch up on CPUs because Intel and AMD did not give them a license for the x86_64 instruction set. AMD supports the other technologies just fine.
I am not saying AMD should get DLSS to run somehow on their GPUs. I am saying that their competiting technology, FSR 2, just isn’t at the same quality level. If FSR 2 didn’t exhibit extremely bad disocclusion artifacts and particle ghosting, or even worked decently well at lower resolutions, I wouldn’t be complaining. But it really is just a subpar upscaling solution that gets beaten out even by Intel’s XeSS, which was a late arrival to the scene.