- cross-posted to:
- gamedev@programming.dev
- cross-posted to:
- gamedev@programming.dev
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
As far as I know Unreal’s source code is available but the licensing isn’t, so the company still owns it and can still charge you for using it.
This is correct. If you took code from Unreal source and plopped it in Godot, you’d be in deep crap.