What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

  • Chariotwheel@kbin.social
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    1 年前

    A DC game with the system would be interesting. Not necessarily Batman, but on the street level of Batman. You start with a bunch of known villains and random thugs and as you progress and take out the known fixed villains, you get to see the progress of your own rogues gallery. That would be amazing. You see a villain at the end of the game and know their origin story, which you may have been part of, you know where they earned scars, where they got equipment and what drives them.

    You know that’s not Evil McDouchebag that someone directly wrote. That’s the Evil McDouchebag that naturally occured and was forged in your play through.

    (I specifically mention DC because WB has the licence, so what’s keeping them)

    edit:

    Just saw that Monolith is actually working on a Wonder Woman game. Not quite street level, but otherwise I kinda might get my wish.

    • massive_bereavement@kbin.social
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      1 年前

      That sounds fantastic. I would also rather start as a grunt that knows some martial arts or is good with gadgets and have a rockman/megaman mechanic that let’s you learn/open the skill tree from the enemies you defeat.

      That would mean that going for a big baddie can give you a big reward, but you’re also risking making it stronger.

      Plus it would give a boon to strategize lining oponents as you see what skills you need for defeating bigger enemies.