So a user on Reddit (ed: u/Yoraxx ) posted on the Starfield subreddit that there was a problem in Starfield when running the game on an AMD Radeon GPU. The issue is very simple, the game just won’t render a star in any solar system when you are at the dayside of a moon or even any planetary object. The issue only occurs on AMD Radeon GPUs and users with the Radeon RX 7000 & RX 6000 GPUs are reporting the same thing.
The issue is that the dayside of any planetary body or moon needs a source of light that gets it all lit up. That source is the star and on any non-AMD GPU, you will see the star/sun in the sky box which will be illuminating light on the surface. But with AMD cards, the star/sun just isn’t there while the planet/moon remains illuminated without any light source.
Waaaaait… it was a bug and not gross incompetence?
“Bethesda’s Bug”, when you can’t tell if something isn’t working correctly or if it’s just not implemented at all.
If it’s down to very specific Chipsets, that sounds like an unforseeable bug.
Correction: someone pointed out they are literally interfacing the graphics drivers the wrong way, so it’s still on the their Devs.
I don’t think we know.
Makes me wonder of the dev team is on a much-needed vacation or if they only run nvidia gpus. lol
The game runs better on AMD, and Bethesda partnered with AMD in some way for this PC release.
Does it run better by not rendering light emitting objects?