ylai to Starfield@lemmy.zipEnglish · 1 year agoStarfield on PC is the best way to play - but the game still requires a lot of workwww.eurogamer.netexternal-linkmessage-square87fedilinkarrow-up193arrow-down19
arrow-up184arrow-down1external-linkStarfield on PC is the best way to play - but the game still requires a lot of workwww.eurogamer.netylai to Starfield@lemmy.zipEnglish · 1 year agomessage-square87fedilink
minus-squareavater@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down2·1 year agowhat system? I have everything on high, 100% and FSR2 on. Never dipped below 70 on a 6900XT and a 5800x 3D.
minus-squareiforgotmyinstance@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·edit-21 year ago3080 w 7700k Why are you running scaling enabled if you are going to leave the render scale at max? Curious decision to me.
minus-squareProvableGecko@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoIt’s like anti-aliasing, it’s called DLAA in Nvidia I think
minus-squareavater@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·1 year agodidnt had any issues with the framerate so far so I don’t mind
minus-squareiforgotmyinstance@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoRight, but it’s curious to me since that is the default behavior for the software. Render everything at 100% all the time. So why even enable scaling?
minus-squareavater@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·1 year agoisnt it still rendering at a lower resolution internally and then getting upscaled? I thought the slider adjust the final output…
minus-squareiforgotmyinstance@lemmy.worldlinkfedilinkEnglisharrow-up4·1 year agoMaybe. I’ve been wrong before.
what system? I have everything on high, 100% and FSR2 on. Never dipped below 70 on a 6900XT and a 5800x 3D.
3080 w 7700k
Why are you running scaling enabled if you are going to leave the render scale at max? Curious decision to me.
It’s like anti-aliasing, it’s called DLAA in Nvidia I think
didnt had any issues with the framerate so far so I don’t mind
Right, but it’s curious to me since that is the default behavior for the software. Render everything at 100% all the time. So why even enable scaling?
isnt it still rendering at a lower resolution internally and then getting upscaled? I thought the slider adjust the final output…
Maybe. I’ve been wrong before.