I still do feel like I’m missing out on a lot by just going with “whatever” and not putting enough thought into character creation, spells, etc, but it’s a lot to learn and I’m only 1 day in :)
As someone who has run tabletop games including DnD for a few decades, your approach is perfectly valid. While any complex system can be gamed for optimal outcomes, it was designed to be roughly even enough that there are not a lot of choices that penalize you too much as long as you pay attention to vulnerabilities/resistances/immunities which can often be overcome with potions and other magic items.
Do what sounds fun and then have fun is not missing out on anything other than spending time not playing the game just to squeeze out edge cases. Some people enjoy that and thankfully the game caters to both casual players and optimizers.
Thanks for this comment. I seem to have made all the wrong choices. Which can be seen by the fact that every conversation has basically led to me fighting entire towns to such extent that I can no longer find vendors to sell to :p
I was considering just re-rolling and trying harder to please the NPCs. But if the playthrough is salvageable, I will stick it out.
Currently on my first playthrough as a team player, but strongly considering going full on antagonist on a subsequent playthrough. Heck, on the first goblin base at the beginning I even saved before entering and after getting buddy buddy with them I saved and then loaded the prior save and just went in crossbows blazing for the fun of it to see how different the outcomes were.
This game is going to be very fun to replay with different approaches!
I think the next playthrough I’ll have understood a lot of the basics better and understand how NPCs will react.
I really role played through this one as a weird barbarian stoner who would rather not fight if possible but when any NPC insults anyone in my party the fight is on.
Kind of like me in real life. But with a lot more crossbow action!
As someone who has run tabletop games including DnD for a few decades, your approach is perfectly valid. While any complex system can be gamed for optimal outcomes, it was designed to be roughly even enough that there are not a lot of choices that penalize you too much as long as you pay attention to vulnerabilities/resistances/immunities which can often be overcome with potions and other magic items.
Do what sounds fun and then have fun is not missing out on anything other than spending time not playing the game just to squeeze out edge cases. Some people enjoy that and thankfully the game caters to both casual players and optimizers.
Thanks for this comment. I seem to have made all the wrong choices. Which can be seen by the fact that every conversation has basically led to me fighting entire towns to such extent that I can no longer find vendors to sell to :p
I was considering just re-rolling and trying harder to please the NPCs. But if the playthrough is salvageable, I will stick it out.
I dunno, sounds like a fun time to me!
Currently on my first playthrough as a team player, but strongly considering going full on antagonist on a subsequent playthrough. Heck, on the first goblin base at the beginning I even saved before entering and after getting buddy buddy with them I saved and then loaded the prior save and just went in crossbows blazing for the fun of it to see how different the outcomes were.
This game is going to be very fun to replay with different approaches!
I think the next playthrough I’ll have understood a lot of the basics better and understand how NPCs will react.
I really role played through this one as a weird barbarian stoner who would rather not fight if possible but when any NPC insults anyone in my party the fight is on.
Kind of like me in real life. But with a lot more crossbow action!
Hey thanks for this, I appreciate it. It makes me feel a lot better. Thanks!