If you were wondering if you could fly to a planet’s surface in Starfield, the answer is technically yes, it’ll just ta…
“You can‘t do something you‘re not supposed to“ This is such an ridiculous article.
I agree it’s particularly dumb thing to complain about. You can land on Pluto. Well for posterity, I’m assuming they mean going to the planet and landing directly, which you can’t do to any planet. You can land on Pluto, just not by flying directly to it. You can’t really fly to any planet and land on it like that because when you’re at the planet, selecting it has you bring up the planetary map to initiate landing/destinations.
Basically, if I’m anywhere in the galaxy I can select Pluto, plot a course, and land in it’s orbit. Or, if I’ve landed on it before and visited a settlement, or made my own outpost, then I can select either of those.
You cannot fly from earth to Mars and then directly land on Mars. You can select a location near mars and then press a button to travel to it, likewise for any waypoints you can see.
At no point does the game or the marketing say that you can fly to planets without menus and land on the planet with a seamless transition, so I don’t really understand what everyone is up in arms about. They told us long ago that cutscenes would be the transitions so frankly I’m just seeing people complain for making assumptions they were never promised. (unlike 2077 which actually did have some missed promises).
So yeah, “can’t land” on Pluto without using the map menu… Just like literally everything else except waypoints in the game
Wouldn’t it be relatively simple to have the ship be automatically stopped as soon as it gets at a certain distance from a land-able object and open some dialog asking whether you want to land / enter atmosphere or something like that to initiate a cutscene / loadscreen?
And if you say no, the ship’s computer could make up some in-game excuse, such as needing to avoid the gravity well of the planet, for it to automatically turn around and move away from it.
I mean, I get that they probably didn’t expect someone to spend the time to actually go and attempt physically reaching the planet, but after all the attention this thing is getting it could be an appropriate approach to take for when they do the full release, if only to shut people’s mouths. It’s just one small detail.
Yeah, this is just a little silly.
We all know it isn’t and never intended to be No Man’s Sky.
This is like acting upset you can’t land on planets in Mass Effect 2.
You mean to tell me that Starfield did not set out to rival Elite: Dangerous when it comes to simulating space travel? /s Seriously, the game’s only been playable for a week and I find this article’s argument, echoed elsewhere ad nauseum, to be making hay out of something the game never promised. Nor should it have. It’s like what Han said: It’s not that type of game.
This article is for idiots. What a dumb test. This isn’t SC or ED or SB2.
If you want to fly around space in a sim buy another game.
If you want a quest and story rich world buy this game.
You can land on Pluto though you aren’t really meant to. It’s just there for decoration.
This is similar to how you can glitch outside of Whiterun in Skyrim, though doing that in the same worldspace as Whiterun will just let you be up close to the low-detail versions of the outer world, which you aren’t really meant to do.
Space Engineers has a planet, where you can burn fuel and fly for hours from Earth and land to. However, there is no story there. Choose the game that is more interesting to you.
O no, Pluto is considered a “planet” in Starfield? 🙄
But not eris, ceres or haumea. It is surprising how many muricans are in this bizarre battle.