- cross-posted to:
- hackernews@lemmy.smeargle.fans
- gaming
- cross-posted to:
- hackernews@lemmy.smeargle.fans
- gaming
There is a discussion on Hacker News, but feel free to comment here as well.
There is a discussion on Hacker News, but feel free to comment here as well.
This is the best summary I could come up with:
“I cannot forget that moment when everyone started laughing,” Takahashi recalled from his office in the garage of the San Francisco home where he lives with his wife, Asuka Sakai, a composer, and their two children.
A demo at the 2003 Game Developers Conference in San Jose caught the attention of industry leaders at a time when the market was mostly focused on multiplayer shooters like Medal of Honor and Halo.
There was no guaranteed global market for a game with a flamboyant deity known as the King of All Cosmos, who transforms katamaris into stars, replacing the constellations he accidentally hip-checked out of existence during a drunken pirouette across the universe.
“It feels like Katamari Damacy escaped Japan by accident,” said Paul Galloway, a collection specialist at the Museum of Modern Art who helped establish its video game program, which includes Takahashi’s debut.
Instead, Takahashi moved to Vancouver, British Columbia, to help the co-founder of Flickr, Stewart Butterfield, develop a massively multiplayer online game called Glitch.
The experiment fizzled out within a year, but the development team he left behind continued working on the internal communications system it had created for the game — a messaging program now called Slack.
The original article contains 1,273 words, the summary contains 201 words. Saved 84%. I’m a bot and I’m open source!