Like, you can consume one to reroll a lockpicking check. That bit makes sense.

But also sometimes you’ll pick a lock, not reroll, and it’ll consume one of your tools anyway.

Same thing with trap disarming kits.

Do they have a ‘durability %’ that is just hidden to the player? Does it relate to the difficulty of the lock itself?

Sometimes I’ll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row… ?

I don’t get it, and I found no explanation for it anywhere in the game.

  • AnarchistArtificer@slrpnk.net
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    1 year ago

    I usually have Shadowheart in my party so I use guidance for basically everything and adding that 1d4 to Astarion’s lockpicking check feels honestly gratuitous at this point (I still do it tho)

      • Fushuan [he/him]@lemm.ee
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        1 year ago

        I just use a 2nd lvl spell called Knock, why try when you can just succeed. By the time you see 30 locks spending some 2nd lvl spells for knock should be totally fine.