microwavedraptin@ttrpg.network to RPGMemes @ttrpg.network · 1 year agoKinda hard to stay realistic when literal magic exists, no?ttrpg.networkimagemessage-square39fedilinkarrow-up1338arrow-down111
arrow-up1327arrow-down1imageKinda hard to stay realistic when literal magic exists, no?ttrpg.networkmicrowavedraptin@ttrpg.network to RPGMemes @ttrpg.network · 1 year agomessage-square39fedilink
minus-squarePoob@lemmy.calinkfedilinkarrow-up10·1 year agoI don’t see the problem. You can just take a multi action penalty for your second action. In fact, I think there’s an edge that reduces the penalty somewhere in the book.
minus-squareZagorath@aussie.zonelinkfedilinkEnglisharrow-up2·1 year agoWhat system are you talking about here? Because if it’s meant to be Pathfinder 2e, the MAP only applies to attack actions.
minus-squareGraycliff@ttrpg.networklinkfedilinkEnglisharrow-up3·1 year agoYes, that feature is one of the reasons why Savage Worlds is my system of choice.
I don’t see the problem. You can just take a multi action penalty for your second action. In fact, I think there’s an edge that reduces the penalty somewhere in the book.
What system are you talking about here? Because if it’s meant to be Pathfinder 2e, the MAP only applies to attack actions.
Oh, I’m talking about Savage Worlds
Yes, that feature is one of the reasons why Savage Worlds is my system of choice.