As mainly a console gamer over the years, I’ve become quite used to playing with a controller that has vibration. I feel that this is one thing the Deck is missing out on.
So I’m wondering if it’s possible to somehow connect up a small vibration motor (externally) that can be connected to the Deck, and have it recognised as a controller?
Possibly more effort than it’s worth but would be interesting to see if anyone has any ideas.
I always thought it would be a cool product idea to create a usb haptic feedback thing that attached to your desk, but no idea how you’d extract the vibration data unless you fake it based off of bass in the sound…
You could always use an external controller with haptics?
If the game has native support for controllers, maybe the USB pack could act as a controller and you “mirror” the controller input between both the pack and the deck itself?
Probably, though that might not work if you wanted to actually use a mouse + kb on the desk