Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 1 year agoStarfield has housing system, player jail, and more reveals Bethesda in new Q&Awww.eurogamer.netexternal-linkmessage-square119fedilinkarrow-up1162arrow-down11cross-posted to: xbox@lemmy.world
arrow-up1161arrow-down1external-linkStarfield has housing system, player jail, and more reveals Bethesda in new Q&Awww.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 1 year agomessage-square119fedilinkcross-posted to: xbox@lemmy.world
minus-squaremacniel@feddit.delinkfedilinkarrow-up3·1 year agoAlso Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.
minus-squareDaSaw@midwest.sociallinkfedilinkEnglisharrow-up2·1 year ago“Whatever reason” being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.
minus-squaremacniel@feddit.delinkfedilinkarrow-up1·1 year agoI only remember that it could render it rather difficult. but not that difficult. thanks for clarifying :)
minus-squareDaSaw@midwest.sociallinkfedilinkEnglisharrow-up2·1 year agoMurderous at each other, not the player.
Also Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.
“Whatever reason” being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.
I only remember that it could render it rather difficult. but not that difficult. thanks for clarifying :)
Murderous at each other, not the player.