So now that Tide of Shadows has been going on for a while, what are your thoughts on it?

I personally love Rotjaw and the new weather, and am having a lot of fun in the Bayou!

  • million@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    I would love to see what there end game is for wild targets and how they envision them working with the other bosses. Right now the reward for Rotjaw feels a bit underwhelming given the amount of work you could potentially need to do in order to track her down.

  • Dark Arc@lemmy.worldM
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    I love the rain and the shooting range!

    I’m not big on Rotjaw… Rotjaw is pretty painful and the reward is pretty lackluster. I actively avoid Rotjaw.

  • howler@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I don’t hate anything about it really. I do think they should probably nerf the shit out of resilience however. Lol

    I also strongly wish they would just add RJ randomly to maps, regardless of whether there are 1 or 2 bosses present.

  • shadowspirit@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 year ago

    Was really excited to hear that on the road map they planned to update the engine but to me it feels like the game has somewhat regressed a bit to a more soft core mode. I would like to see more of a focus on performance both local and server side. Some of my more controversial opinions are that solo self revive is OP and the timer needs to be increased or some other constraints placed on it. When you enter a game as a solo you’re already matched against inferior players so it’s often just a means for streamers to club baby seals and I don’t think that’s good at all. Hunt remains a truly unique game that just doesn’t seem to know what it is and that responsibility falls on Crytek. A daunting challenge for a developer for sure.