• Hot Saucerman
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    1 year ago

    Arguably, that’s the whole point. I never played the original Fallout thinking I could play every option. I’ve seen people complaining about “you have to use savescumming or you miss half the dialogue.” No, that’s called “replayability” so when you go back and try as a different type of character, there will be paths you’ll be locked out of, but there will also be paths that were previously closed now open.

    • oo1@kbin.social
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      1 year ago

      that’s something I’ve noticed about bg3 (only 1-2h in) vs the old ones and even ps:torment.
      in most of those you can continue the dialog and usually circle back to the other choices.

      in bg3 its seems much more like, you say one option you’re stuck with it - which seems much better.

      i’ll be interested to see on the replay - but i guess itll be up to me to play it differently.

      • Reddit_Is_Trash@reddthat.com
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        1 year ago

        Bg3 makes you feel like your choices matter. I havnt progressed very far (10 hours in and mostly exploring) and there have been points in dialog or exploring the open world when I pass a “point of no return”. This is where I can tell there will be a consequence (good or bad) to my choices, but perhaps it’s not immediately seen. I havnt had most of these choices pay off yet, but it builds anticipation and makes me want to see how this will play out and wonder if it will come up further down the line when I least expect.