It seems like Unity is the go to engine for 2D applications. But I’m always surprised how much developers can squeeze out of it for 3d games. Konami could get their heads out of their asses and sell the Fox Engine or make it publicly available since they aren’t using it anymore. The CryEngine always looked stellar and is available for licensing.
I just dont understand, is the Unreal Engine so much cheaper and better for development than any alternative? Is Epics support better than any competitors? Why does it seem like every 2nd indie or double A title uses UE?
We also have more and more developers transfer to UE for sequels even if they already have a working engine. (Insurgency: Source, Insurgency Sandstorm: Unreal)
Yeah anyone who says that studios should just develop an engine or that it’s not that hard should look to cyberpunk. Most bugs there were engine related, and all of its performance woes were too.
I’m actually sad, it ended up being a fine engine after they fixed it up for a year, and it’d be nice to have some more alternatives to unreal
It seems like Unity is the go to engine for 2D applications. But I’m always surprised how much developers can squeeze out of it for 3d games. Konami could get their heads out of their asses and sell the Fox Engine or make it publicly available since they aren’t using it anymore. The CryEngine always looked stellar and is available for licensing.
I just dont understand, is the Unreal Engine so much cheaper and better for development than any alternative? Is Epics support better than any competitors? Why does it seem like every 2nd indie or double A title uses UE?
We also have more and more developers transfer to UE for sequels even if they already have a working engine. (Insurgency: Source, Insurgency Sandstorm: Unreal)
CDPR are switching from their proprietary Red Engine to UE5 as well.
Yeah anyone who says that studios should just develop an engine or that it’s not that hard should look to cyberpunk. Most bugs there were engine related, and all of its performance woes were too.
I’m actually sad, it ended up being a fine engine after they fixed it up for a year, and it’d be nice to have some more alternatives to unreal