Changelog for 2023-07-25 to 2023-07-31
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #67165 - [Innawoods] Stream mapgen followup
by SandwichPie
Summary: “[Innawoods] Stream mapgen followup” - #67013 - New bionic: “Super Stun Gun”
by anoobindisguise
Summary: “stun gun bionic” - #66917 - Vitrification
by chichit1044
Summary: “New unique overmap special with associated one-time dungeon event.” - #66864 - Mutant Dogs Initial Commit
by RanikOrtega
Summary: “Slightly mutated dog variants” - #66441 - Remove
welding_components
item
by Demivan
Summary: “Remove not usedwelding component kit
item” - #67167 - Update boots.json
by terr-steak
Summary: “Updated the description for Chelsea Boots to use the correct usage of ‘donning’ vs. the incorrect ‘dawning’” - #67199 - Make bone broth better by extracting more calcium using acified water.
by ampersand55
Summary: “Make bone broth better by extracting more calcium using acified water” - #67155 - Nylon quiver
by Aeiouuu01234
Summary: “adding nylon quivers with MOLLE capabilities” - #67168 - house roadmap: update house_01 in-construction variant
by Devengel
Summary: “house roadmap: update house_01 in-construction variant to use modern code” - #66961 - Zombie Snippets part 2
by sadenar
Summary: “More zombie harvest snippets” - #66720 - Spears and Chainmail Sheet Nested Groups, Cow Armor Sub-Category and Estoc Nesting Fix
by sadenar
Summary: “Miscellaneous recipe category fixes/additions” - #67275 - Solar Farm
by ashGlaw
Summary: “Solar Farm” - #67261 - Two new civilians: parent and hospitalized
by NetSysFire
Summary: “Two new civilians: Parent and hospitalized varieties” - #67211 - Electric masonry saw
by Alm999
Summary: “Add Electric Masonry Saw” - #67252 - Deconstruct migo cages
by Froffy025
Summary: “Construction menu allows for players to mine and jackhammer through resin cages.”
Bugfixes
- #67163 - Fix combat tools crashing on drop
by Hirmuolio
Summary: “Fix combat tools crashing on drop” - #67151 - Exodii Quadrupeds don’t use M4 carbines
by Daved27hundred
Summary: “Broken Exodii Quadrupeds no longer drop an m4a1 and stun gun” - #67143 - Reduce occurences of motel spawns
by Devengel
Summary: “reduce the amount of out-of-city motel spawns” - #66928 - Allow more mutants to eat grain
by fairyarmadillo
Summary: “Allow more mutants to eat grain” - #67183 - Improve pocket overflow messages
by mqrause
Summary: “Improve pocket overflow messages” - #67026 - fix toolset prying power usage
by anoobindisguise
Summary: “prying with integrated multitool doesn’t use power” - #67203 - HP widgets gets equivalent bodypart
by lispcoc
Summary: “HP widgets gets equivalent bodypart” - #67197 - Fix nests
by Procyonae
Summary: “Nested maps spawn again” - #67194 - remove redundant milk powder recipe
by nornagon
Summary: “Removed redundant recipe for milk powder” - #67173 - use nested mapgen on zombie cages, lakeside cabin special.
by Devengel
Summary: “special lakeside cabin version has a lower chance to spawn” - #67231 - fix wrong ids for cody making chainmail
by anoobindisguise
Summary: “Correct some wrong IDs for Cody’s armor projects” - #67230 - Stop aphids eating their own honeydew
by fairyarmadillo
Summary: “Stop aphids from eating their own honeydew” - #67206 - voice remodulator conflicts SCREECH
by anoobindisguise
Summary: “Screeching voice is removed by the voice remodulator” - #67169 - Update BFR
by Paprika-H
Summary: “Adjusts 45-70 BFR” - #67253 - [Mom] Fix feral PKer message
by Standing-Storm
Summary: “Fix feral PKer message” - #67246 - Fix kevlar requirements of survivor gear crafts
by anoobindisguise
Summary: “kevlar jumpsuits use the correct requirement” - #67235 - Fix grainy glyphs in blended font rendering mode
by Qrox
Summary: “Fix grainy glyphs in blended font rendering mode” - #67190 - Range Enchant and Additive Enchant Fixes
by bombasticSlacks
Summary: “non integer additive values for enchants work” - #67292 - House roadmap: house_01 abandoned version improvements
by Devengel
Summary: “Improvement & renovation to house_01 abandoned version” - #67254 - AIM: Fix some instances of stack changing list positions when moving items
by Kamayana
Summary: “AIM: Fix some instances of stack changing list positions while moving items” - #67218 - Uncanny dodge spell fix
by deepvelocity
Summary: “Stop dodging good spells, fix uncanny dodge spell crash” - #67204 - Budget Steel Repair Tools
by Procyonae
Summary: “Items that can only be repaired with Budget Steel can be repaired” - #67312 - [MoM] Remove matrix dust default container, move to itemgroups
by Standing-Storm
Summary: “Remove matrix dust default container, move to itemgroups” - #67302 - fix minor webbing typo
by qriaa
Summary: “Fix typo in webbing belt pocket description” - #67272 - Fix and improve NPC randomizer
by lispcoc
Summary: “Fix and improve NPC randomizer” - #67181 - blocks_effects blocks already had effects from stacking up. fix #67179
by lcy03406
Summary: “blocks_effects blocks already had effects from stacking up. fix #67179”
Mods
- #67145 - [MoM] Fix monster power messages
by Standing-Storm
Summary: “Fix monster power messages” - #67110 - [MoM] Allow telekinetics to push very heavy objects and lift cars
by Standing-Storm
Summary: “Allow telekinetics to push very heavy objects and lift cars” - #67177 - [MoM] Add psionic civilians to the initial Cataclysm chaos waves
by Standing-Storm
Summary: “Add psionic civilians to the initial Cataclysm chaos waves” - #67166 - [MoM] Add u_message to “extremely important note”
by Standing-Storm
Summary: “Add u_message to the extremely important note” - #67225 - [MoM] Convert recipe powers into spell powers, add new powers
by Standing-Storm
Summary: “Convert recipe powers into spell powers, add new powers” - #67251 - [MoM] Add three new powers
by Standing-Storm
Summary: “Add three new powers” - #67284 - [MoM] Add OS647-P protection prototype device
by Standing-Storm
Summary: “Add OS647-P protection prototype device”
Balance
- #67115 - Adjust ranges of SMGs and pistol caliber carbines
by randomtyper
Summary: “Adjusts ranges of SMGs and pistol caliber carbines” - #66949 - Audit AR-15 upper receivers + .450 bugfix
by carmakazi
Summary: “Audit AR-15 upper receivers + .450 bugfix” - #67154 - Belt adjustments
by Paprika-H
Summary: “More storage for belts” - #67195 - reduce energy required for dehydrating milk
by nornagon
Summary: “Reduce energy requirements for making powdered milk” - #67240 - make bone inedible
by ampersand55
Summary: “Make bone inedible” - #67222 - Bovine Bulk description edit
by GalacticApple
Summary: “Adjusts Bovine Bulk description to portray it as a defensive mutation” - #67201 - [Magiclysm] Elves fight back when cornered and size change
by Theawesomeboophis
Summary: “Workshop Elves will fight back in the off chance they are pushed into a corner” - #67186 - More monsters fight back if cornered
by fairyarmadillo
Summary: “More monsters fight back if cornered” - #67250 - Various item price changes
by Karol1223
Summary: “Price changes for various items as per the documentation” - #67281 - dodge skill affects dodge stamina cost
by anoobindisguise
Summary: “higher dodge skill lowers the stamina cost to dodge” - #67273 - Balance steel flak helmets
by carmakazi
Summary: “Balance steel flak helmets” - #67313 - Limit the amount of assassins that can spawn
by MNG-cataclysm
Summary: “Limit the times assassins can try to kill you.” - #67289 - Batch savings for making pasta
by BjoHart
Summary: “Batch savings for making pasta”
Features
- #66294 - Cockroach Bonanza
by fairyarmadillo
Summary: “Cockroaches flee light, hide under furniture, eat corpses, and breed faster when fed” - #67120 - Add some dialog function
by lispcoc
Summary: “Add some dialog function” - #67058 - auto eat/drink oldest item first
by nornagon
Summary: “Auto Eat/Drink zones now prioritize less-fresh items” - #67255 - Player activity related event
by lispcoc
Summary: “Player activity related event” - #67236 - More port arithmetic functions to math
by lispcoc
Summary: “More port arithmetic functions to math”
Infrastructure
- #67148 - Documentation: New TESTING_YOUR_CHANGES.md
by NetSysFire
Summary: “New documentation on how to test proposed changes” - #60885 - Remove charges from solid comestibles
by mqrause
Summary: “Remove charges from solid comestibles”
Interface
- #67017 - AIM: Add key to step outside containers; mark other pane’s container; less obtrusive popups
by Kamayana
Summary: “AIM: Add key to step outside containers; AIM: mark container that the other pane is looking inside” - #67322 - Change description of “highlighted regions” when editing overmap
by Golfavel
Summary: “Change description of highlighted regions when editing the overmap”
Build
- #66448 - Add more ‘#pragma once’ guard
by alef
Summary: “Add more ‘#pragma once’ guards” - #67198 - Create documentation for the devcontainers setup
by snipercup
Summary: “Add documentation for using devcontainers in VSCode”
None
- #67159 - [Xedra evolved] even better message for inventor effect
by GuardianDll - #67142 - Make special Hunting Lodge Unique and NPC lodge Globally Unique
by Maleclypse - #67074 - Fix: parse missing fields for translation
by dseguin - #67055 - “relative”: can be used with qualities
by Procyonae - #66872 - Police Robot Family Obsoletion
by Karol1223 - #66752 - on_damage EOCs
by bombasticSlacks - #65461 - fix matches/ref_matches category typo
by nornagon - #67176 - Pad the skid lid
by Maleclypse - #67096 - [Xedra Evolved] Low Intelligence Mana Perk
by Maleclypse - #67093 - flags_any Helper Check To Make Road Unhardcoding More Readable
by Procyonae - #67208 - Fix: single value for environmental damage resist in body status window
by dseguin - #67202 - Adds inheritance and replace_materials support to repairs_with
by Procyonae - #67196 - allow digging 2 for brick ovens
by nornagon - #67156 - Adds fail message at zero of the dreamer vitamin
by Maleclypse - #67133 - Fix “–check-mods” not good at dealing with dep chain
by SurFlurer - #67239 - Unhardcode mx_clearcut
by Procyonae - #67227 - remove hidden space in house_detatached8_basement
by Devengel - #67219 - Mathify magic.md
by GuardianDll - #67185 - Typos
by Procyonae - #67139 - Blacksmithing followup: crafting tools for blacksmithing
by Karol1223 - #67271 - Spawn quivers in the hunting supply stores
by hexagonrecursion - #67270 - Workshop 2 recipe progression restored
by PatrikLundell - #67269 - Rust UI refinements
by Fris0uman - #67268 - Add myself to confirm-bug list
by alef - #67266 - Make makeshift bodypillow a variant
by Karol1223 - #67264 - math: minor cleanup for inline bool ops
by andrei8l - #67257 - Routine i18n updates on 29 July 2023
by kevingranade - #67249 - Fix Colossal Croaker ranged pull strings
by Karol1223 - #67247 - Unhardcode mx_bandits_block
by Procyonae - #67244 - Prevent heap-use-after-free problem of vehicle::damage_direct
by SurFlurer - #67242 - Unhardcode mx_house_wasp
by Procyonae - #67241 - Clarify the gameplay rationale for the CBM lore change
by hexagonrecursion - #67209 - Recipe: variants for results
by dseguin - #67187 - House palette improvements
by Procyonae - #67184 - Added solar panels to the roof of LMOE bunkers
by ActualDio - #67308 - Better description for diary keybinding
by jbytheway - #67303 - Fix windows.h casing for mingw
by irwiss - #67299 - Typopheus Banyssheo
by Procyonae - #67298 - Restored light industry expansion
by PatrikLundell - #67295 - character: fix fine detail vision
by andrei8l - #67294 - Add myself to the bug confirmation list
by Karol1223 - #67276 - Fix accidentally doubled utility exoskeletons’ strength
by hexagonrecursion - #67337 - Fix some guns looks_like
by gettingusedto - #67327 - [Sky Island] “choose your difficulty” uses selector now
by GuardianDll - #67317 - Routine tileset updates on 30 July 2023
by kevingranade - #67316 - Minor changes to kel-tech PF-9
by Devengel - #67310 - confirming issues also un-stales and reopens it
by casswedson - #67309 - More consistent key highlighting
by jbytheway - #67305 - Lazy load distant map
by SurFlurer - #67297 - Fix a computer at TCL unclocking two doors instead of only one
by hexagonrecursion - #67293 - Use mutation visibility as condition
by SurFlurer - #66998 - Implement part of gha_test_only.sh in CTest
by alef
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Nice to see the big charge removal PR finally merged, even if it’ll result in some temporary breakage.
Yes, there were too many motels. Not that I’d know, but it was a bit ridicoulus to see so many of them.