CEO Marek Tyminski was present during the investor call, and later chimed in on Xitter to echo Hill’s points and spread the word to CI Games’s audience of (in Hill’s phrase) “core and adjacent” players. In that tweet, he gives a clunky #shoutout to 2023’s Lords Of The Fallen - a huge success for CI that has been savaged for its extensive launch bugs, and which is now being positioned for a “2.0” redemption. In confirmation that “anti-DEI” is now a CI Games PR campaign, Tyminski is also now openly toying with updating Lord Of The Fallen’s character model labelling to suit transphobic, “anti-woke” ideas about gender.

These hawkish daydreams lend themselves easily, even inadvertently to active prejudice. Back in 2021, CI were obliged to apologise after throwing a preview event in which journalists were invited to shoot at people dressed as Arab stereotypes. In their apology, CI Games claim they weren’t “directly” involved in the event and that as such, “certain decisions were overlooked”. A DEI consultant might have helped them spot all that in advance.

The argument that games with “social or political agendas” are a risk commercially, meanwhile, echoes the reactionary claim that there isn’t really an audience for games that express leftwing positions of any kind. I’m interested to see Hill put some actual figures behind that, because the comments thread battlecry “go woke, go broke” doesn’t stand up to casual analysis.

Just look at Call Of Duty: Black Ops 6 - “the biggest Call Of Duty ever”, according to its creators, despite being the first Call Of Duty to feature a non-binary character, whose voice actor has had to deal with transphobic harassment. God Of War: Ragnarök, meanwhile, is a flawed deconstruction of patriarchy that features input from the narrative consultancy Sweet Baby Inc - a popular boogeyman for the DEI Detectors - and has still managed to sell tens of millions of copies. Fortnite hosts an annual pride event, amongst other “woke” initiatives, and remains one of the most-played games in history.

  • flamingos-cant@feddit.uk
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    20 hours ago

    Lol, so the “just make good games” crowd need to use bigotry as crunch to salvage their games’ reputation.

    • Jax@sh.itjust.works
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      19 hours ago

      Yes, marketing schemes often capitulate to the lowest common denominator. This is why Veilguard happened, and it’s why we’ll see some equally atricious dogshit from the opposite end of the spectrum.

  • tacosanonymous@lemm.ee
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    23 hours ago

    This is some of the dumbest shit I’ve ever seen. There are plenty of “anti-woke” devs already and they make really shitty games.

    • ThrowawayOnLemmy@lemmy.world
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      23 hours ago

      I know it’s not video game related, but this made me think of the critical drinker and the god awful ‘non-woke’ movie he made.

  • CaptainBasculin
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    1 day ago

    It’s something not every game needs for sure; since it’s based on real world based feedback when a game could be way beyond the world’s scope.

    But putting it as a marketing thing is as dumb as putting dei as a marketing thing. Whether it’s needed or not will depend a lot based on what the game’s story and theme is based on.

    • optissima
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      1 day ago

      putting it as a marketing thing is as dumb as putting dei as a marketing thing.

      Idk chuds love licking the capitalist boots and pay extra for it, and the investors care only about that. When you view it through that lens, it’s not dumb.

      It’s something not every game needs for sure; since it’s based on real world based feedback when a game could be way beyond the world’s scope.

      What is this attempting to convey? I think it got lost in typos.

      • CaptainBasculin
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        21 hours ago

        I mean the game being in an universe where applying general sense wouldn’t fit at all