• Jo Miran
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    10 hours ago

    It sounds like one of the biggest mistakes was that he had enough stages for at least two games. He should have released earlier, then released the later stages as DLC (free or paid) or as a sequel.

    But yeah game devs, and most artists TBH, need to have a strong social media presence as well as the ability to stream the process. Some people like to watch others create.