• tiramichu@lemm.ee
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    1 day ago

    The article basically answers its own questions in the conclusion that we’ve pretty much reached the ‘final form’ for consoles - Just like with phones.

    In the early 2000’s phones were all manner of wild designs with weird shapes and crazy functionality, but now we’ve settled on the ubiquitous black rectangle of the smartphone. So too now has the console settled on this, a single screen with buttons on the sides.

    We saw the lead-up to this long ago with Nintendo’s own evolving line of handhelds, and Sony’s PSP and Vita, and now we’ve seen it on the PC side too with the Steam Deck.

    Even Sony are trying to move into making their main console a handheld - the only reason Nintendo were able to get there first is they were willing to do their classic move, and go with a low-power device without much grunt, and rely on the fun-factor of the games to make it good.

    Imagine if next cycle Nintendo came out with a dual screen beast, a-la the DS. These days, more and more games on consoles are cross-platform and work on all systems, with few exclusives. That doesn’t work so well if your system has super unique hardware and deviates too far from the single black rectangle. They’d be shooting themselves in the foot.

    I think if Nintendo do something truly off-the-wall again, it will only be because there has been some new tech shift in the market and Nintendo jump in to get first mover advantage. Like a new type of VR that works super seamlessly, or something none of us have though of yet.

    But for now here we are. The ubiquitous black rectangle has arrived.