Both were live service; one at Bend, one at Bluepoint. Bluepoint was helping work on God of War: Ragnarok until 2022, at which point they were developing this now-cancelled God of War live service game.

  • dindonmasker@sh.itjust.works
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    4 days ago

    I mean, they spent what 400 millions on developing it and they won’t spend 10k - 100k to keep that game running for a while? Like “NO NOT A SINGLE CENT MORE SPENT ON THAT SHIT GAME!” XD

    • burgersc12@mander.xyz
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      4 days ago

      They were shoveling money down the tube for a game that you literally couldn’t play due to how few people there were.

      • dindonmasker@sh.itjust.works
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        4 days ago

        I played a dead MMO where i was the only person in the game. They where shutting down the servers soon and it was an interesting experience. The game wasn’t bad honestly. As a single player experience at least. Maybe that was the issue.

        • burgersc12@mander.xyz
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          3 days ago

          It had matchmaking so if there weren’t enough players it would take a long time and you’d end up in the same lobbies with the same players every time, if you could even get in apparently. Not like you could play solo even if you wanted to.

    • ampersandrew@lemmy.worldOP
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      4 days ago

      Well, yeah. If it’s clearly never going to recover, why keep spending money on it? They already took it as a total loss by refunding everyone, so that was probably cheaper than holding out for a recovery that wasn’t going to happen.