Both were live service; one at Bend, one at Bluepoint. Bluepoint was helping work on God of War: Ragnarok until 2022, at which point they were developing this now-cancelled God of War live service game.

  • Riley
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    4 days ago

    Finally the live service bubble is popping.
    I hope the developers working on these projects get put on to something else, instead of shown the door as is so often the case.

    • dinckel@lemmy.world
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      4 days ago

      Sony specifically had to learn many harsh lessons recently.

      The Bungie acquisition brought them nothing but issues. Concord being shutdown immediately after launch was a huge was of money too. Other titles under the Sony umbrella are either struggling, or gaining poor reputation due to their completely numbskull decision to enforce PSN account usage, even for single player offline games.

      They need to get their head out of the clouds

  • simple@lemm.ee
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    4 days ago

    Bluepoint, the developer that remakes old games and has never made an original one before, were tasked with making a live service game? Wow.

  • kromem@lemmy.world
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    4 days ago

    Live service doesn’t need to be shit.

    There could have been games where there was just a brilliant idea for a game that keeps having engaging content on an ongoing basis with passionate devs.

    But live service so an exec could check a box for their quarterly shareholder call was always going to be DOA.

    • dindonmasker@sh.itjust.works
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      4 days ago

      The game they killed 3 days after release might have been good but i haven’t seen a single gameplay video or have any idea of what the game was about. Are they that scared of releasing a shit game and keeping it playable but dead for a while?

        • dindonmasker@sh.itjust.works
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          4 days ago

          I mean, they spent what 400 millions on developing it and they won’t spend 10k - 100k to keep that game running for a while? Like “NO NOT A SINGLE CENT MORE SPENT ON THAT SHIT GAME!” XD

          • burgersc12@mander.xyz
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            3 days ago

            They were shoveling money down the tube for a game that you literally couldn’t play due to how few people there were.

            • dindonmasker@sh.itjust.works
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              3 days ago

              I played a dead MMO where i was the only person in the game. They where shutting down the servers soon and it was an interesting experience. The game wasn’t bad honestly. As a single player experience at least. Maybe that was the issue.

              • burgersc12@mander.xyz
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                2 days ago

                It had matchmaking so if there weren’t enough players it would take a long time and you’d end up in the same lobbies with the same players every time, if you could even get in apparently. Not like you could play solo even if you wanted to.

          • ampersandrew@lemmy.worldOP
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            4 days ago

            Well, yeah. If it’s clearly never going to recover, why keep spending money on it? They already took it as a total loss by refunding everyone, so that was probably cheaper than holding out for a recovery that wasn’t going to happen.

    • ampersandrew@lemmy.worldOP
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      4 days ago

      Keeping engaging content on an ongoing basis seems to be such an unreachable target for most devs and game designs that it’s undoing large swaths of the industry.

    • burgersc12@mander.xyz
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      3 days ago

      Good games get canceled juts as easily as bad games. Executives can rarely tell the difference

    • ampersandrew@lemmy.worldOP
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      4 days ago

      Concord likely wasn’t shit but also was just thoroughly not something that anyone was asking for.