• AnimalsDream@slrpnk.net
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    5 hours ago

    Skyrim size was just about right. I just want a deeper stat sytem that promotes more build diversity than stealth archer (but keeping the skill tree system intact - never want to go back to the Morrowind/Oblivion systems), enemies and items that don’t level with me, more monster variety (so sick of draugr), and bring back levitation and modifiable acrobatics!

    • frayedpickles@lemmy.cafe
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      4 hours ago

      Morrowind still has the best skill system concept. “Do what you think is fun and you will level up and get better at it” is great game design.

      Things that are the kernel of bad game design: Fetch quests in quantity, especially over large maps with limited fast travel points (fuck you Witcher, cyberpunk), having eleventy billion containers which just might be good to open (fuck you baldur3/divine divinity/Morrowind), or having an inventory system that makes you crave death every time you use it (same), or having an inventory system that makes you do endless, constant field checks to figure out which weapon or armor is best because you don’t have space for more than 3 things (sooo many games, but cyberpunk, deus ex, and borderlands get a big old fuck you from me).

      • AnimalsDream@slrpnk.net
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        4 hours ago

        I agree with pretty much all of your points, especially about limited inventories. In isometric arpgs in particular it drives me crazy that half the gameplay is essentially a gambling system of explosions of massive amounts of items - yet they give you virtually no room to carry it? Terrible.

        But on Morrowind, I love the game with mods like MULE, but the vanilla level up system makes the stat system self-defeating. The purpose of skill-based progression is to let me play the character I want to play, and do the things I want to do, and trust that my character is going to grow accordingly. But the level up stat multiplier system forces the player to do all sorts of things other than what they want, in order to get the most out of the stat system.

        It’s even worse in Oblivion because everything levels with you much more in that game, which means if you don’t do these ridiculous things to min/max, your enemies can actually become too powerful to beat!

        • frayedpickles@lemmy.cafe
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          3 hours ago

          Oh I won’t disagree that they tuned it weird…same thing for the enemies. Being defeated by an overleveled mud crab is…demeaning. and more generally I still recall putting my character in a corner, hitting q, and leaving for the day so she’d be a good runner when I got back…which is just downright dumb. But the concept at it’s core is beautiful, and I wish more games would investigate that concept until we find a really good solution.

          I forgot, there’s one other super shit rpg thing that always pisses me off even though it’s literally everywhere: why do I have to pick skills before I even start playing and understand the rules? SPECIAL, stat points, attributes…whatever a game wants to call it, I want to play first before I do all the math on what is the best skill to use.