Godot's resource UID system is changing to better support scripts and shaders. Read on to know what's required on your part to fully benefit from it.
Ane here it is, the most controversial change in Godot 4.4 . There’s been a lot of opinions flying around on UID files around the github, but it seems they’re finally going through with it.
I think this is great, it will fix a few annoyances and I can see it potentially being useful for complicated addons.
Also, the 4.4 beta just released! No blog post yet