It’s a crate for dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input.

It’s a small release. I’m quite happy with the API, just wanted to make a few adjustments. Here are some highlights:

  • Replace SmoothDelta modifier with SmoothNudge. It uses StableInterpolate::smooth_nudge, which properly interpolates inputs across frames.
  • Remove InputContext::MODE. All contexts now work like InputContext::Exclusive (the default). If you want to share the same input across multiple entities, use a separate “controller” entity for a context and apply inputs to the desired entities. This approach is more efficient and explicit, so it’s not worth having a special case in the crate for it.

See the changelog for more details.

📜Full changelog 📦bevy_enhanced_input