Not only is the new part able to offer a significant performance uplift to over 100 FPS in F1 24 thanks to XeSS FG, but the fellow running the demo, Intel’s Mike Bartz, also demonstrated another potential benefit of XeSS FG. Putting the Arrow Lake system into a low-power “whisper” mode limited the SoC to just 15W, and yet the machine was able to maintain approximately 60 FPS in F1 24 thanks to XeSS FG.

That’s particularly impressive considering that the Meteor Lake part was requiring over three times as much power to produce the same visual experience. Now, we have to admit that 30 FPS frame-gen’d to 60 FPS is not the most pleasant experience, and probably not something we would want to do in a racing game like F1. However, for a title like Civilization VI or Marvel’s Midnight Suns, this might be a great solution.

  • Viri4thus@feddit.org
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    23 days ago

    That’s not impressive at all, especially for F1 which needs responsiveness. Framegen is the next “we spent all the money in marketing and art dep so we can’t afford smart engineers”. Carmack saw the writing on the wall and fucked off

  • Alphane Moon@lemmy.worldM
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    23 days ago

    I am not really sure why you would want to run frame gen tech on Civ. Even with modded Civ 5 (to allow for much larger continents on the largest map size) and 11 AI civs + 24 city states, turns can take 30-40 seconds in the late game on a 5800X. The roadblock is the CPU.